Virtual Karting 2 is thought as a coin'op-style arcade/ simulation, there being realistic driving and action. There are twice as many tracks in this new version which includes six new tracks altogether, from Beginner to Advanced and to the tracks for Experts with them running at up to 50fps on unexpanded A1200's. The 3D engine supports objects on the road, reflections on the water, and more to create a nice environment.
As in the original the author has stuck with making it very realistic making all the karts (including yours) having the same identical performance. The difference is in the skill of the driver which means you got to be better on the road than the computer opponents. According to the author it's so real that when following a kart and you are near to it you have better aerodynamics and you can more easily pass by, just like in real life. There is both manual and automatic gears along with a special easy mode.
The Karts specs have also changed as follows:
125cc: 2 stroke engine (38 HP / 14700 r.p.m. ), 7 gears. It has a rotating disc valve in the intake and it doesn't have an exhaust valve; this gives more power but a very nervous erogation, expecially in the peak r.p.m. It has no real useful torque under 8000 r.p.m. These characteristics make it a very hard kart to drive with manual gears, and a difficult one even with automatic gears. But a very powerful kart also, ideal if you're a skilled driver.
80cc: 2 stroke engine (25HP / 13800 r.p.m. ), 6 gears. It has a reed valve in the intake and an exhaust valve; this gives less power but better torque erogation, and makes it be a very simple kart to drive.
|